At times it can feel quite difficult, and it is–Death Road to Canada requires some keen strategic thinking in both the action and text parts of the game. People farting in the car causing morale to go down (you have to blame someone!) is just one of the many silly things that can happen in your journey. The writing is good fun, and entertaining to read. You can jump right back in the world with your fierce pixel character, no problem! I would like to mention here that if you’re not a fan of text based games, Death Road to Canada can feel tedious at times, and even though the restarts are forgiving, the replay value of the game lives short if you’re not a natural fan of the genre or theme. The zombie attacks do tend to be volatile–as they should be, but Death Road to Canada makes good on not feeling like all hope is lost after the lights go out. There’s a fair bit of chance involved with the affair, but on the whole the game feels well balanced and guides more toward fun than frustration. ![]() Death Road to Canada manages to do just that with great writing and an addictive gameplay loop. Each character along for the ride has their own unique set of faults within their personalities–another really neat twist to the gameplay. Game Reviews ‘Death Road to Canada’ is Well Worth the Ride It takes a great game to stand out amidst the current zombie fatigue so many are feeling in popular culture. I have long been attracted to rogue-like. You can choose to heal individuals, feed them…seemingly never without consequence. Published Death Road to Canada for Nintendo Switch is over-the-top and charming, building out a terrific rogue-like road trip to Ontario. You’re given choices, which in all seem quite basic, but are the foundation of how your crew runs. The other parts of the game play like a smart text adventure. ![]() You can easily get overwhelmed fast if you’re not strategically moving about on your stops. The combat can feel like it was intentionally meant to feel clunky in this respect. Stressing here: One thing to remember is the warning from the tutorial: it’s better to run. ![]() I know that sounds slightly strange to hear, but that really is the way it feels playing. A large range of environmental weapons, including furniture that you can crack effectively over a zombie’s head to ensure your escape are available for your survival pleasure. Death Road To Canada Review Jamie Ward JI have to give props to Rocketcat Games for creating a game that somehow feels familiar, but so unique at the same time. The tutorial guides you on combat–which you’re meant to use as a last resort (fleeing being your first) as running is always a preferred method–you can quite easily take down one or two, but they catch wind quickly that you’re taking a swing on their mates.
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